A downloadable tool

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This is a small Windows Form Application that will take an exported .obj file and convert it into usable code within Game Maker Studio 2.

It is designed to provide a fast and effective way of interpreting and writing vertex position, UV, and normals data.

Process:

  • Use Your Favorite 3D Modeling Software to create a custom model and export it as a .obj file.
  • Open the software and select your chosen model.
  • Once you choose to write, the program will read your model and compile a .txt file containing build code written in the Game Maker Language that will build.
    • A Vertex Format
    • And Buffer Data for each Vertex in your model .
  • Choose a location to save the file.
  • Copy the code from the .txt file into your Game Maker Studio 2 project and enjoy!


Requirements:

  • Sorry, Windows 10 Only. (Might work on earlier versions of windows but I am not positive.)
  • .NET Framework v4.5.2 or greater (Might work without it. But not sure. Listing it as a requirement just to be safe)
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSir.TotallyAverage
Tags3d-converter, 3d-modeling, GameMaker, gms2, modeling-software, obj

Download

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Click download now to get access to the following files:

README.txt 8 kB
OBJtoGMS2converter_v1_02.exe 1 MB